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Bestiary

17 fauna6 cave minibosses6 world bossesv0.6.0 · October 1, 2026

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Read the threat before committing

Identify the creature’s silhouette, then check its habitat and attack pattern below. Hull is its health; XP raises your level; Haul still needs to reach a dock before you can spend it. A large reward does not remove the risk of carrying it home.

  • Lunges and charges: leave room to move sideways. A warned lane is a reason to reposition before the rush starts.
  • Rings and walls: find the spaces between shots. Multiple waves can punish moving back too early.
  • Homing shots: watch their path after launch; the initial aim is not their final direction.
  • Boss phases: new attacks unlock at the Hull thresholds listed in each pattern. Boss cooldowns shorten below half Hull.

Enter deep encounters within your depth clearance, with an exit route and enough Hull to leave. Use the equipment handbook when visibility, movement, or weapon range is limiting your approach.

Fauna

Ambient, defensive, and summoned life

Sunlit faunaDrift Jelly14 Hull · 10 XPA passive Sunlit target for learning aim and collecting an early load.
HabitatSunlit · 0–1,199 m
Hull14
XP reward10
Haul reward3
Body radius12 u
Movement9 u/s
TemperamentPassive
Auto-aggroNone
Contact hitNone
Lunge speed—
Ranged attack

None

Sunlit faunaGlassfin Shoal26 Hull · 24 XPSmall, passive Sunlit fauna; leave space to track the moving group.
HabitatSunlit · 0–1,199 m
Hull26
XP reward24
Haul reward9
Body radius16 u
Movement39 u/s
TemperamentPassive
Auto-aggroNone
Contact hitNone
Lunge speed—
Ranged attack

None

Twilight faunaIronclaw Crab165 Hull · 25 XPRetaliates with a warned spine fan and a close lunge. Leave room to back away.
HabitatTwilight · 1,200–3,999 m
Hull165
XP reward25
Haul reward12
Body radius14 u
Movement33 u/s
TemperamentDefensive
Auto-aggroNone
Contact hit14
Lunge speed143 u/s
Ranged attack

3-shot fan · 2 damage per projectile · 140 speed · 330 range · 5.4s cooldown · 0.7s warning

Twilight faunaInkveil Squid135 Hull · 40 XPRetaliates with a slow spread while backing away. Move across the warned firing direction.
HabitatTwilight · 1,200–3,999 m
Hull135
XP reward40
Haul reward9
Body radius15 u
Movement83 u/s
TemperamentDefensive
Auto-aggroNone
Contact hitNone
Lunge speed—
Ranged attack

3-shot fan · 2 damage per projectile · 125 speed · 420 range · 6s cooldown · 0.75s warning

Twilight faunaLanternfish102 Hull · 20 XPPassive Twilight fauna, below the starting depth clearance.
HabitatTwilight · 1,200–3,999 m
Hull102
XP reward20
Haul reward16
Body radius11 u
Movement52 u/s
TemperamentPassive
Auto-aggroNone
Contact hitNone
Lunge speed—
Ranged attack

None

Twilight faunaRift Snapper216 Hull · 38 XPSweeps two short fans and lunges at close range. Stay clear until both waves pass.
HabitatTwilight · 1,200–3,999 m
Hull216
XP reward38
Haul reward11
Body radius16 u
Movement74 u/s
TemperamentPredatory
Auto-aggro380 u
Contact hit12
Lunge speed160 u/s
Ranged attack

3-shot fan · 2 waves · 0.3s between waves · sweeping · 1.5 damage per projectile · 145 speed · 380 range · 5.8s cooldown · 0.7s warning

Midnight faunaMidnight Angler600 Hull · 130 XPSweeps two wide fans and lunges at close range. Move sideways during the warning.
HabitatMidnight · 4,000–9,999 m
Hull600
XP reward130
Haul reward18
Body radius20 u
Movement66 u/s
TemperamentPredatory
Auto-aggro520 u
Contact hit22
Lunge speed187 u/s
Ranged attack

5-shot fan · 2 waves · 0.35s between waves · sweeping · 2 damage per projectile · 135 speed · 520 range · 4.5s cooldown · 0.8s warning

Midnight faunaShock Eel440 Hull · 90 XPThree narrow fans sweep across its firing direction. Leave the warned lanes before the first wave.
HabitatMidnight · 4,000–9,999 m
Hull440
XP reward90
Haul reward24
Body radius13 u
Movement94 u/s
TemperamentPredatory
Auto-aggro540 u
Contact hit10
Lunge speed—
Ranged attack

3-shot fan · 3 waves · 0.22s between waves · sweeping · 1.5 damage per projectile · 175 speed · 540 range · 4.8s cooldown · 0.7s warning

Salvage entityResource Node880 Hull · 60 XPA stationary salvage target. Check surrounding threats before staying to mine it.
HabitatMidnight · 4,000–9,999 m
Hull880
XP reward60
Haul reward75
Body radius26 u
MovementStationary
TemperamentStationary
Auto-aggroNone
Contact hitNone
Lunge speed—
Ranged attack

None

Midnight faunaCrown Medusa560 Hull · 85 XPTwo expanding rings leave a fixed opening. Follow the gap through both waves.
HabitatMidnight · 4,000–9,999 m
Hull560
XP reward85
Haul reward32
Body radius22 u
Movement21 u/s
TemperamentPredatory
Auto-aggro420 u
Contact hit14
Lunge speed—
Ranged attack

Up to 12-shot ring · fixed opening · 2 waves · 0.5s between waves · 2 damage per projectile · 100 speed · 420 range · 5.6s cooldown · 0.95s warning

Midnight faunaRazortail Hagfish380 Hull · 75 XPCloses quickly while sweeping two short spreads. Keep space to move across its aim.
HabitatMidnight · 4,000–9,999 m
Hull380
XP reward75
Haul reward22
Body radius12 u
Movement107 u/s
TemperamentPredatory
Auto-aggro400 u
Contact hit8
Lunge speed—
Ranged attack

3-shot fan · 2 waves · 0.3s between waves · sweeping · 1.5 damage per projectile · 140 speed · 400 range · 5.3s cooldown · 0.7s warning

Wall-mounted predatorSpitter Barnacle420 Hull · 100 XPAttaches to walls below 4,000 m. Warns before two spine fans. Dodge sideways or break line of sight with rock.
HabitatMidnight · 4,000–9,999 m / The Trench · 10,000–28,600 m
Hull420
XP reward100
Haul reward28
Body radius22 u
MovementWall-mounted
TemperamentPredatory
Auto-aggro560 u
Contact hit10
Lunge speed—
Ranged attack

5-shot fan · 2 waves · 0.38s between waves · sweeping · 2.5 damage per projectile · 140 speed · 560 range · 4.2s cooldown · 0.85s warning

The Trench faunaTitan Isopod4,500 Hull · 850 XPSweeps three wide spine fans and lunges at close range. Wait for the last wave before closing in.
HabitatThe Trench · 10,000–28,600 m
Hull4,500
XP reward850
Haul reward120
Body radius34 u
Movement39 u/s
TemperamentApex
Auto-aggro620 u
Contact hit34
Lunge speed110 u/s
Ranged attack

7-shot fan · 3 waves · 0.36s between waves · sweeping · 2.5 damage per projectile · 125 speed · 620 range · 5.4s cooldown · 0.95s warning

The Trench faunaTrench Gulper2,800 Hull · 520 XPUses two wide spreads and close lunges. Keep an exit behind your sub.
HabitatThe Trench · 10,000–28,600 m
Hull2,800
XP reward520
Haul reward70
Body radius28 u
Movement52 u/s
TemperamentApex
Auto-aggro560 u
Contact hit26
Lunge speed171 u/s
Ranged attack

5-shot fan · 2 waves · 0.42s between waves · sweeping · 3 damage per projectile · 120 speed · 560 range · 5.2s cooldown · 0.95s warning

The Trench faunaBlackwater Viper2,000 Hull · 420 XPThree fans sweep across the warned firing direction. The projectiles keep their launch course.
HabitatThe Trench · 10,000–28,600 m
Hull2,000
XP reward420
Haul reward55
Body radius18 u
Movement113 u/s
TemperamentApex
Auto-aggro620 u
Contact hit16
Lunge speed—
Ranged attack

3-shot fan · 3 waves · 0.25s between waves · sweeping · 2 damage per projectile · 145 speed · 620 range · 5.6s cooldown · 0.85s warning

Stationary predatorAbyssal Bloom1,700 Hull · 300 XPA rooted predator that fires three slow rings. Use the fixed opening while the waves spread out.
HabitatThe Trench · 10,000–28,600 m
Hull1,700
XP reward300
Haul reward110
Body radius24 u
MovementStationary
TemperamentStationary
Auto-aggro420 u
Contact hit12
Lunge speed—
Ranged attack

Up to 16-shot ring · fixed opening · 3 waves · 0.58s between waves · 1.8 damage per projectile · 82 speed · 420 range · 6.5s cooldown · 1.1s warning

Summoned faunaBroodling950 Hull · 110 XPSummoned by the Brood Mother. Extra attackers can close an escape route.
HabitatBrood Mother only
Hull950
XP reward110
Haul reward20
Body radius15 u
Movement121 u/s
TemperamentApex
Auto-aggro720 u
Contact hit11
Lunge speed—
Ranged attack

3-shot fan · 5 damage per projectile · 195 speed · 620 range · 4.8s cooldown

Cave minibosses

Player-triggered elites · return after 3½–6 minutes

Cave miniboss · Tier 1Fossil Warden8,400 Hull · 900 XP

Move sideways out of its sweeping fans, then use the fixed opening in its rings. Wait for the last wave before moving back in.

LairFossil Gallery · 4,424 m
Base speciesMidnight Angler
Hull8,400
XP reward900
Haul reward160
Body radius27 u
Movement57 u/s
Damage bonus+12%
Contact hit24.6
Respawn3½–6 min
Base attack

5-shot fan · 2 waves · 0.35s between waves · sweeping · 2.2 damage per projectile · 135 speed · 520 range · 4.018s cooldown · 0.8s warning

Special attackDamage / effectCooldownPattern
Aimed fan2.7 per projectile5.5s (4.95s enraged)9-shot fan · 3 waves · 0.38s between waves · sweeping · 155 projectile speed · 0.9s warning
Radial ring2.8 per projectile7s (6.3s enraged)Up to 14-shot ring · fixed opening · 2 waves · 0.6s between waves · 105 projectile speed · 1s warning
Cave miniboss · Tier 1Lantern Matriarch11,400 Hull · 1,200 XP

Three rings share a fixed opening. Keep enough distance to avoid the close nova while passing the waves.

LairLantern Grotto · 5,432 m
Base speciesCrown Medusa
Hull11,400
XP reward1,200
Haul reward200
Body radius29.7 u
Movement18 u/s
Damage bonus+12%
Contact hit15.7
Respawn3½–6 min
Base attack

Up to 12-shot ring · fixed opening · 2 waves · 0.5s between waves · 2.2 damage per projectile · 100 speed · 420 range · 5s cooldown · 0.95s warning

Special attackDamage / effectCooldownPattern
Radial ring2.6 per projectile6.2s (5.58s enraged)Up to 16-shot ring · fixed opening · 3 waves · 0.55s between waves · 108 projectile speed · 1s warning
Repel burst11.2 damage · 115 push7.5s (6.75s enraged)185 radius · 1.05s warning
Cave miniboss · Tier 2Ribcage Horror16,500 Hull · 1,800 XP

Use the central gap through all three walls. Leave the marked position before its pincer waves converge.

LairRibcage Cavern · 10,448 m
Base speciesCrown Medusa
Hull16,500
XP reward1,800
Haul reward250
Body radius31.9 u
Movement19 u/s
Damage bonus+24%
Contact hit17.4
Respawn3½–6 min
Base attack

Up to 12-shot ring · fixed opening · 2 waves · 0.5s between waves · 2.5 damage per projectile · 100 speed · 420 range · 4.516s cooldown · 0.95s warning

Special attackDamage / effectCooldownPattern
Bullet wall3.7 per projectile6.4s (5.76s enraged)8-shot wall · 5-shot gap · 3 waves · 0.46s between waves · 130 projectile speed · 1.05s warning
Pincer volley3.7 per projectile5.5s (4.95s enraged)8 flanking shots · 2 waves · 0.5s between waves · 160 projectile speed · 0.95s warning
Cave miniboss · Tier 2Echo Maw24,000 Hull · 2,600 XP

Leave the warned charge lane during the windup. Avoid the slow wake shots, then move clear of the sweeping fans.

LairEcho Vault · 15,070 m
Base speciesTrench Gulper
Hull24,000
XP reward2,600
Haul reward300
Body radius40.6 u
Movement47 u/s
Damage bonus+24%
Contact hit32.2
Respawn3½–6 min
Base attack

5-shot fan · 2 waves · 0.42s between waves · sweeping · 3.7 damage per projectile · 120 speed · 560 range · 4.194s cooldown · 0.95s warning

Special attackDamage / effectCooldownPattern
Telegraphed charge32.2 contact · 2.7 wake projectile7s (6.3s enraged)390 rush speed · 0.8s committed lane · 8-shot wake · 78 wake speed · 0.22s between wake rings · 1.05s warning
Aimed fan3.7 per projectile6s (5.4s enraged)11-shot fan · 3 waves · 0.42s between waves · sweeping · 125 projectile speed · 0.95s warning
Cave miniboss · Tier 3Blackwater Stalker33,750 Hull · 3,600 XP

Pincer waves converge on the warned position. Leave it, then stay clear of the next charge and its wake.

LairBlackwater Hall · 24,689 m
Base speciesBlackwater Viper
Hull33,750
XP reward3,600
Haul reward350
Body radius27.9 u
Movement106 u/s
Damage bonus+36%
Contact hit21.8
Respawn3½–6 min
Base attack

3-shot fan · 3 waves · 0.25s between waves · sweeping · 2.7 damage per projectile · 145 speed · 620 range · 4.308s cooldown · 0.85s warning

Special attackDamage / effectCooldownPattern
Pincer volley4.1 per projectile6.2s (5.58s enraged)10 flanking shots · 3 waves · 0.38s between waves · 175 projectile speed · 1s warning
Telegraphed charge21.8 contact · 2.7 wake projectile6.5s (5.85s enraged)500 rush speed · 0.5s committed lane · 6-shot wake · 88 wake speed · 0.2s between wake rings · 0.95s warning
Cave miniboss · Tier 4Titan Isopod48,000 Hull · 4,800 XP

Use the central wall gap and the fixed ring opening. Stay outside the close nova and wait for each final wave before approaching.

LairTitan Chamber · 18,764 m
Base speciesTitan Isopod
Hull48,000
XP reward4,800
Haul reward400
Body radius56.1 u
Movement38 u/s
Damage bonus+48%
Contact hit50.3
Respawn3½–6 min
Base attack

7-shot fan · 3 waves · 0.36s between waves · sweeping · 3.7 damage per projectile · 125 speed · 620 range · 4.154s cooldown · 0.95s warning

Special attackDamage / effectCooldownPattern
Bullet wall5.2 per projectile6.8s (6.12s enraged)12-shot wall · 5-shot gap · 3 waves · 0.5s between waves · 140 projectile speed · 1.15s warning
Repel burst20.7 damage · 190 push7.2s (6.48s enraged)220 radius · 1.1s warning
Radial ring3.8 per projectile7.4s (6.66s enraged)Up to 22-shot ring · fixed opening · 3 waves · 0.6s between waves · 100 projectile speed · 1.05s warning

World bosses

One per room · replacement 5 minutes after defeat

World boss · The TrenchThe Leviathan420,000 Hull · 10,000 XP

Shoot the core. The tail blocks shots and takes no damage, so firing into it wastes your reload. Back off far enough to see the crossing helix and aimed volleys, and stay outside the close repel burst. Later, bullet walls join the fight; check the gap each time because it moves. Wake streams arrive near the end and make chasing the tail dangerous.

HabitatThe Trench · 10,000–28,600 m
Hull420,000
XP reward10,000
Haul reward900
Core radius46 u
Movement rating104
Body parts1 core + 7 blockers
Contact damage156 DPS
Attack count5
Enrage pointBelow 50% Hull
AttackDamage / effectCooldownPattern
Crossing helix12 per projectile0.5s (0.4s enraged)185 speed · 1,400 range
Aimed volley16 per projectile2.9s (2.1s enraged)3 shots · 230 speed · 1,300 range
Repel burst26 damage · 165 push6s (4.3s enraged)165 range · 200 radius
Bullet wall20 per projectile7.2s (5.2s enraged)11 shots · 190 speed · 1,550 range · 0.9s warning · active below 66% Hull
Wake streams10 per projectile0.5s (0.3s enraged)6 shots · 175 speed · active below 36% Hull
World boss · The TrenchThe Maw315,000 Hull · 9,000 XP

Move sideways out of the charge warning before the rush starts. Chasing the Maw immediately afterward can put you in its projectile trail. Its pincer shots come from the flanks, so watch both sides as you turn. The later fan fires several waves; don’t cut back after just the first. At low Hull, the Maw adds homing shots that can follow you into the next dodge.

HabitatThe Trench · 10,000–28,600 m
Hull315,000
XP reward9,000
Haul reward780
Core radius38 u
Movement rating102
Body parts1 damageable core
Contact damage156 DPS
Attack count6
Enrage pointBelow 50% Hull
AttackDamage / effectCooldownPattern
Telegraphed charge34 impact · 8 trail7.8s (5.6s enraged)1,550 range · 1s warning · 620 rush speed · 0.95s rush · 6-shot trail
Pincer volley14 per projectile2.5s (1.8s enraged)4 shots · 205 speed · 1,450 range
Aimed fan15 per projectile4.3s (3.1s enraged)5 shots · 280 speed · 1,550 range
Radial ring11 per projectile5.2s (3.7s enraged)10 shots · 130 speed
Aimed fan12 per projectile7s (5s enraged)7 shots · 220 speed · 1,450 range · 3 waves · active below 60% Hull
Aimed volley10 per projectile6s (4.3s enraged)8 shots · 155 speed · 1,850 range · homing · active below 35% Hull
World boss · The TrenchThe Dreadnought651,000 Hull · 12,000 XP

The broadside and heavy aimed shot both have warnings. Watch them while moving through the outward rings, and keep clear of the close repel burst. Terrain can trap you between volleys if you leave yourself only one way out. As the Dreadnought loses Hull, it adds a rotating cross, then repeated bullet walls. Find a gap in every wall; passing the first doesn’t finish the attack.

HabitatThe Trench · 10,000–28,600 m
Hull651,000
XP reward12,000
Haul reward1,100
Core radius54 u
Movement rating88
Body parts1 damageable core
Contact damage156 DPS
Attack count6
Enrage pointBelow 50% Hull
AttackDamage / effectCooldownPattern
Radial ring14 per projectile4.9s (3.5s enraged)18 shots · 145 speed
Broadside16 per projectile5.6s (4s enraged)6 × 2 shots · 215 speed · 1,750 range · 0.9s warning
Aimed volley60 per projectile5.6s (4s enraged)1 shot · 350 speed · 1,950 range · 1.15s warning
Repel burst34 damage · 225 push7s (5s enraged)200 range · 240 radius
Rotating cross11 per projectile0.4s (0.3s enraged)4 shots · 180 speed · active below 70% Hull
Bullet wall16 per projectile8.5s (6.1s enraged)13 shots · 210 speed · 1,750 range · 1.05s warning · 3 waves · active below 40% Hull
World boss · The TrenchThe Brood Mother357,000 Hull · 11,000 XP

The cage forms around the position marked by its warning, then its shots travel inward. Move away from the center during the warning and pick a gap before they close in. Kill Broodlings that crowd your escape route, but keep watching the mother’s homing shots. She adds a spiral late in the fight, making it harder to stay in one place and fire.

HabitatThe Trench · 10,000–28,600 m
Hull357,000
XP reward11,000
Haul reward950
Core radius42 u
Movement rating108
Body parts1 damageable core
Contact damage156 DPS
Attack count5
Enrage pointBelow 50% Hull
AttackDamage / effectCooldownPattern
Closing cage18 per projectile7.2s (5.2s enraged)12 shots · 175 speed · 1,750 range · 460 radius · 1.4s warning
Aimed volley12 per projectile5s (3.6s enraged)6 shots · 160 speed · 1,550 range · homing
Radial ring12 per projectile6.7s (4.8s enraged)12 shots · 180 speed
Broodling summon3 adds · 9 maximum16s (11.5s enraged)3 summons · active below 88% Hull
Spiral curtain9 per projectile0.5s (0.3s enraged)5 shots · 145 speed · active below 40% Hull
World boss · The TrenchThe Undertow504,000 Hull · 11,500 XP

Move away from the gravity-well marker during the warning. The field pulls you toward that point once it activates, while the boss keeps firing spirals and fans. Leave room between yourself and the terrain so the pull doesn’t spoil your escape. Staying near the core also exposes you to the repel burst. At low Hull, the Undertow adds bullet walls; regain control of your position before trying to pass a gap.

HabitatThe Trench · 10,000–28,600 m
Hull504,000
XP reward11,500
Haul reward1,020
Core radius48 u
Movement rating98
Body parts1 damageable core
Contact damage156 DPS
Attack count5
Enrage pointBelow 50% Hull
AttackDamage / effectCooldownPattern
Gravity well300 pull force for 3s10.5s (7.6s enraged)1,050 range · 620 radius · 1.35s warning
Spiral curtain11 per projectile0.6s (0.4s enraged)4 shots · 175 speed · 1,500 range
Aimed fan13 per projectile4.7s (3.4s enraged)7 shots · 235 speed · 1,550 range
Repel burst28 damage · 270 push7.4s (5.3s enraged)205 range · 235 radius
Bullet wall17 per projectile8.2s (5.9s enraged)9 shots · 185 speed · 1,600 range · 1s warning · active below 45% Hull
World boss · The TrenchThe Lighteater462,000 Hull · 11,200 XP

Choose a path through the terrain before the blackout hits. Homing shots and rings keep coming while the screen is dark. Floodlights and Abyssal Eyes reduce the blackout; Hydrophones can show nearby contacts, though cloaked and anechoic enemies stay hidden. The Lighteater adds a rotating cross later, so leave room to change direction.

HabitatThe Trench · 10,000–28,600 m
Hull462,000
XP reward11,200
Haul reward980
Core radius44 u
Movement rating112
Body parts1 damageable core
Contact damage156 DPS
Attack count5
Enrage pointBelow 50% Hull
AttackDamage / effectCooldownPattern
Blackout88% blackout for 5.5s12s (8.6s enraged)1,150 range · 820 radius · 1.45s warning
Aimed volley13 per projectile3.8s (2.7s enraged)5 shots · 220 speed · 1,600 range · homing
Radial ring11 per projectile6.2s (4.5s enraged)14 shots · 155 speed
Crossing helix12 per projectile0.7s (0.5s enraged)195 speed · 1,500 range
Rotating cross12 per projectile0.5s (0.4s enraged)6 shots · 185 speed · active below 42% Hull

Reading the archive

Hull, rewards, attack damage, movement, cooldowns, and ranges are generated from the live balance definitions. Fauna movement is shown after the global fauna-speed multiplier. Boss cooldowns accelerate to 72% of their listed interval below half Hull. Distances marked “u” are in-game world units. SubTrench Games maintains this reference for v0.6.0. Tactical notes explain the documented patterns; they are not guarantees of a winning loadout. Balance may change between releases. Report an incorrect entry.